LUNARCADE : SPATIAL NARRATIVE INDEPENDENT & EXPERIMENTAL GAMES CIRCUS

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LUNARCADE : SPATIAL NARRATIVE INDEPENDENT & EXPERIMENTAL GAMES CIRCUS

Exploration is a universal subtext in games. The ‘fog of war’ and line of sight are emblematic tropes of exploration as well as a persistent motif of video games – almost every game involves the implicit mapping of uncharted virtual or representational territory. However, interpreting exploration has a second approach: we can explore uncharted, artificial territory within a game as well as explore the meaning of a work as situated within the real world – we can explore the video game itself as an artifact for the communication of meaning.

Bientôt l’été – Tale of Tales
Dear Esther – Dan Pinchbeck
J.S. Joust – Die Gute Fabrik
Lifeless Planet – Stage 2 Studios
Memory of a Broken Dimension – XRA
Thirty Flights of Loving – Brendan Chung
TRIP – Axel Shokk
Zobeide – Robert Yang

Opening: August 3rd, 6 – 9 pm
Exhibition Hours: August 4th & 5th, 12 – 6 pm, August 6th-9th, 12 – 8 pm
J.S. Joust events – daily at 7 PM

SPATIAL NARRATIVE is a collection of works that experiment with the exploration of game worlds, with minimalist, goal-less experiences and avant garde landscapes, with social and physical movement in the real world, and with experimental storytelling through the experience of a virtual space.

LUNARCADE is a collective that promotes independent games: games with innovative aesthetics or interaction models, developed without the support of major publishers.

During the year, LUNARCADE organizes two different kinds of events: CIRCUS, an event in which a selection of indie games sharing specific aesthetics, interactivity, or meaning is shown to the public, and FACTORY, workshops and game jams on specific themes. The events are free and open to everyone: they aim to help the community of designers and authors keep in touch, bring more people into independent game culture, and help those that want to approach game development as an artistic endeavor.

The video game is a modern cultural artifact. LUNARCADE, in the same spirit of other international events such as babycastles.com / kokoromi.org / winnitron.ca / handeyesociety.com / arsgames.net, is intended to create an open space where newcomers and insiders alike can explore the possibilities of meaning and experience afforded by independent game designers and artists. We are always moving, so find out where we are and come play games and listen to good music with us.

More info is available in the reference materials published on the main page for every event at www.lunarcade.it.

LUNARCADE 2012 is a production brought to you by Santa Ragione and The Pretentious Gamer.

CONTACTS

Lunarcade: [email protected]
Curation: [email protected]

Exploration is a universal subtext in games. The ‘fog of war’ and line of sight are emblematic tropes of exploration as well as a persistent motif of video games – almost every game involves the implicit mapping of uncharted virtual or representational territory. However, interpreting exploration has a second approach: we can explore uncharted, artificial territory within a game as well as explore the meaning of a work as situated within the real world – we can explore the video game itself as an artifact for the communication of meaning.

Bientôt l’été – Tale of Tales
Dear Esther – Dan Pinchbeck
J.S. Joust – Die Gute Fabrik
Lifeless Planet – Stage 2 Studios
Memory of a Broken Dimension – XRA
Thirty Flights of Loving – Brendan Chung
TRIP – Axel Shokk
Zobeide – Robert Yang

Opening: August 3rd, 6 – 9 pm
Exhibition Hours: August 4th & 5th, 12 – 6 pm, August 6th-9th, 12 – 8 pm
J.S. Joust events – daily at 7 PM

SPATIAL NARRATIVE is a collection of works that experiment with the exploration of game worlds, with minimalist, goal-less experiences and avant garde landscapes, with social and physical movement in the real world, and with experimental storytelling through the experience of a virtual space.

LUNARCADE is a collective that promotes independent games: games with innovative aesthetics or interaction models, developed without the support of major publishers.

During the year, LUNARCADE organizes two different kinds of events: CIRCUS, an event in which a selection of indie games sharing specific aesthetics, interactivity, or meaning is shown to the public, and FACTORY, workshops and game jams on specific themes. The events are free and open to everyone: they aim to help the community of designers and authors keep in touch, bring more people into independent game culture, and help those that want to approach game development as an artistic endeavor.

The video game is a modern cultural artifact. LUNARCADE, in the same spirit of other international events such as babycastles.com / kokoromi.org / winnitron.ca / handeyesociety.com / arsgames.net, is intended to create an open space where newcomers and insiders alike can explore the possibilities of meaning and experience afforded by independent game designers and artists. We are always moving, so find out where we are and come play games and listen to good music with us.

More info is available in the reference materials published on the main page for every event at www.lunarcade.it.

LUNARCADE 2012 is a production brought to you by Santa Ragione and The Pretentious Gamer.

CONTACTS

Lunarcade: [email protected]
Curation: [email protected]